Aquatic animals who eschew religion may instead pursue training as druids or bards, or crave the intellectual stimulation of wizardry. Recent Changes When the accursed companion makes this vomit attack, its master is overwhelmed by the sensation of a mouthful of diseased bile. Size Small; Speed 30 ft., climb 30 ft.; AC +2 natural armor; Attack bite (1d6); Ability Scores Str 12, Dex 11, Con 12, Int â, Wis 12, Cha 7; Special Attacks swarming (two giant termites can share the same space, and if they both attack the same target, they are considered to be flanking that foe); Special Qualities darkvision 60 ft.; CMD +8 vs. trip. Size Medium; Attack gore (1d8); Ability Scores Str +4, Dex â2, Con +2; Special Attacks ferocity. Typically, they give up one class option to empower their pet with traits. Size Medium; Speed 40 ft.; AC +2 natural armor; Attack bite (2d4); Ability Scores Str +4, Dex â2, Con +2. Size Medium; Speed 40 ft.; AC +2 natural armor; Attack tail (1d8); Ability Scores Str 10, Dex 16, Con 10, Int 2, Wis 13, Cha 10; Special Qualities impaling strike, low-light vision, scent. This primeval crocodile is equally effective in the water and on land. Who gets to choose the manifestation depends on the GMâs preference (the manifestation may even be randomly determined). Instead of having you hunt for information about a cataclysm prophesied to occur in 3 days, a scholarly follower could find a scroll or book about the prophecy and bring it to you. This is a secondary natural attack that deals piercing damage. The random background generator can help greatly when filling in details about the cohort. Animal Companions advance levels according to their master. Those animals who prefer combat to diplomacy tend to value speed and stealth, thus making barbarians and rogues natural choices, yet the natural curiosity of many smaller animals may also lead them to the study of magic, from wizardry to druidism, which brings their own environments under their control. Size Medium; AC +2 natural armor; Speed 30 ft., fly 50 ft. (clumsy); Attack bite (1d8); Ability Scores Str 9, Dex 21, Con 10, Int 2, Wis 14, Cha 12; Special Qualities low-light vision, scent. Size Large; AC +2 natural armor; Attack tail (1d8); Ability Scores Str +8, Dex â2, Con +4; Special Qualities trample (1d8). At any time you can have six characters in your party including the protagonist. Since awaken is not a charm or mind-control spell, there’s nothing to prevent awakened animals from resenting mistreatment in the same way a normal person of their intelligence level would, and they’re no more inclined to be automatically servile than anyone else. Some plant companions have special abilities, such as scent. The animal companion adds +1 to any one of its ability scores. This creature is a dependable hybrid of wolf and dog. At 7 they increase to medium, 6 Natural Armor, +4 Strength, -2 Dexterity, +4 Constitution. Size Medium; Attack gore (1d6); Ability Scores Str +4, Dex â2, Con +2; Special Attacks bleed (gore, 1), powerful charge (gore, 1d8). In addition, when breaking an object, a skittergoat ignores 1 point of the object’s hardness. Size Small; Speed 20 ft., fly 60 ft. (good); AC +1 natural armor; Attack bite (1d6 plus bleed and grab); Ability Scores Str 14, Dex 21, Con 15, Int â, Wis 13, Cha 6; Special Attacks bleed (1d4), grab; Special Qualities darkvision 60 ft.; CMD +8 vs. trip. Size Small; Speed 30 ft., climb 20 ft., fly 20 ft. (poor); AC +1 natural armor; Attack bite (1d4); Ability Scores Str 9, Dex 10, Con 17, Int â, Wis 11, Cha 2; Special Qualities darkvision 60 ft., hold breath, light sensitivity, tremorsense 60 ft.; CMD +8 vs. trip; Bonus Feat Endurance. When grappling a foe of its size or smaller, a crocodile can perform a death roll upon making a successful grapple check. If the victim succeeds at a DC 18 Fortitude save, the stagger effect is negated, but the victim still suffers the effects of the dinosaur’s bull rush attempt. Size Medium; Speed 40 ft.; AC +2 natural armor; Attack bite (1d6); Ability Scores Str 15, Dex 15, Con 13, Int 2, Wis 12, Cha 6; Special Qualities low-light vision, scent. Size Large; Speed 40 ft.; AC +3 natural armor; Attack bite (1d6); Ability Scores Str 17, Dex 12, Con 15, Int 2, Wis 12, Cha 8; Special Qualities low-light vision, scent. The following information is from the Pathfinder Society Organized Play FAQ section. Attack bite (1d6); Ability Scores Str +2, Con +2; SQ anchor. For example, an intelligent wolf companion can pick the weakest-looking target if directed to do so, and that same wolf trapped in a burning building might push open a door or window without being told. At level 6 they get Devotion, improving Will saves against enchantment. Size Large, AC +3 natural armor; Attack gore (2d6); Ability Scores Str +8, Dex â2, Con +4; Special Qualities powerful charge (gore, 2d8). This manifestation is triggered automatically when the companion successfully damages a corporeal undead with a natural attack. Your animal companion has the minion trait, and it gains 2 actions during your turn if you use the Command an Animal action to command it; this is in place of the usual effects of Command an Animal. Gaining followers is an opportunity for you to look back over your adventuring career, recall important or noteworthy NPCs, and solidify the bonds between those NPCs and you. Size Large; AC +2 natural; Attack slam (1d8), gore (2d6); Ability Scores Str +8, Dex â2, Con +4; Special Qualities sweep, trample. An animal companion’s abilities are determined by the druid’s level and its animal racial traits. Often, a companion is forgotten about when it’s not needed. Plant companions cannot gain armor or weapon proficiency feats, even as they advance in hit dice, and cannot use manufactured weapons at all unless their description says otherwise. An animal companion is an animal chosen by a druid, a sacred huntsmaster inquisitor, a mad dog barbarian, a cleric/inquisitor with animal domain, a ranger or a Sylvan sorcerer as an adventuring aide. Size Small; Speed 30 ft.; Attack bite (1d6); Ability Scores Str 11, Dex 15, Con 12, Int 2, Wis 14, Cha 7; Special Qualities expert climber, low-light vision. | Starjammer SRD Animal Companions only have specific magic item slots avalable to them. In areas of dim light or darkness, ranged attacks against a blackwisp egret suffer a 20% miss chance. Unlike pen and paper, Kingmaker Druids cannot share personal spells. | OGN Articles Multiclass heroes stack levels and features on a single animal. While some value it for its hair, the llama makes a fine animal companion as well, and it has traditionally been used as a beast of burden in mountainous regions. Size Medium; Attack bite (1d6 plus trip), claws (1d4); Ability Scores +4 Str, â2 Dex, +4 Con; Special Qualities sprint. Eidolons: Outside the linear obedience and intelligence scale of sentient and nonsentient companions are eidolons: intelligent entities magically bound to you. The adept might send messages about strange events from the wildlands. Ability Scores: Size Medium; Speed 40ft. Size Small; Speed 30 ft.; Attack bite (1d4); Ability Scores Str 12, Dex 15, Con 16, Int 2, Wis 13, Cha 7; Special Qualities low-light vision, powerful jaws. Special A cavalier can choose this as a mount. Size Large; AC +2 natural armor; Attack tentacles (1d6 plus grab), bite (1d4); Ability Scores Str +4, Dex -2, Con +2; Special Attacks constrict (1d6). The GM must keep track of a cohort’s tactics and motivations and how those affect it in combat while keeping her own knowledge of the monsters separate from the cohort’s knowledge; otherwise, the cohort will outshine the PCs with superior tactics. In combat, avian animals enjoy taking opponents by surprise, favoring training as rogues and ninjas, though they may also enjoy a bard’s ability to soar above the fray and inspire with their songs and majestic screeches. Character optimization guide for animal companions in pathfinder 2e. The ink persists for 1 minute. A deinotherium can sweep a target with its downward-curving tusks and knock the victim to the ground. Their base attack is 0.75 of their level, rounded down. The iconic black and white stripes of the zebra make it instantly recognizable. The following feats can be chosen by characters with the animal companion or by companions themselves, as indicated in each feat’s prerequisite line. Contact with this predatory plant causes a sickening and sometimes debilitating rash. The specifics of controlling a companion vary for different campaigns. Size Large; AC +2 natural armor; Attack bite (1d8 plus trip); Ability Scores Str +8, Dex â2, Con +4. On the flip side, there are many advantages to awakening an animal companion. Size Small; Speed 10 ft., fly 90 ft. (good); AC +1 natural armor; Attack bite (1d4), 2 talons (1d3); Ability Scores Str 10, Dex 15, Con 11, Int 2, Wis 15, Cha 6; Special Qualities low-light vision. An animal companion is a loyal comrade who follows your orders without you needing to use Handle an Animal on it. Size Small; Speed 30 ft., climb 10 ft.; AC +1 natural armor; Attack bite (1d4); Ability Scores Str 10, Dex 19, Con 13, Int 2, Wis 12, Cha 10; Special Attacks blood drain (1 Con), grab; SQ low-light vision, scent. If it resembles a more conventional planar monster (such as an archon, a dretch, or an elemental), it might have been accidentally summoned or called by a sloppy spellcaster and could have some familiarity with other people in the world. Size Large; AC +3 natural armor; Attack bite (2d6); Ability Scores Str +8, Dex -2, Con +4. Although the personalities of awakened animals are as varied as those of adventurers, augmented animals often exhibit traits hearkening back to their species. The druid selects these bonus tricks, and once selected, they canât be changed. When an impaler shrike has a creature at least one size smaller than itself grappled in its beak, it can move the creature to a dangerous location, such as a spike or a broken tree limb. Size Large; AC +2 natural armor; Attack 3 bites (1d6 plus grab); Ability Scores Str +8, Dex â2, Con +4. Land Mammals (Large): Relishing their brute size and strength, large mammalsâsuch as bison, lions, and rhinocerosesâtend to divide along predator/prey lines. Vermin companions have no skill points or feats as long as they have the mindless quality. AC +2 natural armor; Ability Scores Dex +2, Con +2; Special Qualities electricity (1d6), electricity resistance 10. You can gain the reputation of “fairness and generosity” for the purposes of the Leadership feat. Size Tiny; Alignment any nongood; Speed 20 ft.; Attack bite (1d3), tail* (1d3); Ability Scores Str 8, Dex 17, Con 11, Int 4, Wis 10, Cha 7; Languages Draconic. If you exploit your cohort, you’ll quickly find your Leadership score shrinking away. Medium mammals tend to adopt mischievous, resourceful personalities when awakened. Size Medium; Speed 50 ft.; Attack bite (1d6 + 1-1/2 Str); Ability Scores Str 10, Dex 17, Con 12, Int 2, Wis 11, Cha 10; Special Qualities low-light vision. Size Small; Speed 50 ft.; Attack bite (1d4); Ability Scores Str 11, Dex 16, Con 11, Int 2, Wis 12, Cha 8; Special Qualities allergic reaction, low-light vision, scent. Rather than these followers all being spread thinly across every possible settlement in the campaign, it’s more likely that many of these individual followers know each other well, possibly by working together, spending time at the same temple or academy, or being members of the same family, and you should expand these clusters of followers in an organic way. Because they so dislike combat, aquatic animals rarely alter their natural weapons. Clerics and Inquisitors must worship Gozreh or Erastil and are restricted by alignments. Size Small; AC 19 +4 natural armor; Attack talons (1d6 plus burn); Ability Scores Str +2, Con +4, Cha +2; Special Attacks breath weapon (three times per day), burn (1d6). When an animal increases in size (due to advancement or spells) they gain an additional +2 Strength, -2 Dexterity, -1 attack, -1 armor class, and their damage dice increases to the next step (ex: 1d6 becomes 1d8). Size Medium; AC +5 natural armor; Speed 20 ft., fly 80 ft.; Attack 2 talons (1d4), bite (1d6); Ability Scores Str 12, Dex 19, Con 9, Int 2, Wis 13, Cha 11; Special Qualities low-light vision. A Yolubilis heron can use the freeze ability while adjacent to trees or any vegetation that could conceal its upper body. The GM should take the animal’s Intelligence into account when determining its response to commands or its behavior when it doesn’t have specific instructions. | PF2 SRD. *Blood Rage When a ceratosaurus takes damage in combat, on its next turn it can fly into a rage as a free action. Either one are viable options for certain parties. Ability Scores Str +2, Dex +2; Special Qualities combat trained. The Mad Dog archetype Barbarian provides a war beast animal but delays their iconic Rage to level 4 and doesn’t learn Uncanny Dodge. Size Large; AC +2 natural armor; Attack bite (1d8 + 1-1/2 Str); Ability Scores Str +8, Dex â2, Con +4; Special Attacks sudden charge. Further, an intelligent animal can be difficult to manage. Animal companions do not gain additional attacks using their natural weapons for a high base attack bonus. Awakened avian animals keenly observe the world around themâoften understanding it much better than their demure natures might implyâ and are adept at inferring others’ desires, motives, and intentions. A blackwisp egret’s glowing eyes belie its true position at night. She is stunned for 1 round and nauseated for 1d4 rounds thereafter unless she succeeds at a Will save, in which case she is merely sickened for 1d4 rounds. If this is a problem, the GM should suggest that another player help run the companion or ask you to give up the companion and alter yourself to compensate (such as by choosing a different feat in place of Leadership, taking a domain instead of a druid animal companion, or selecting the “companions” option for a ranger’s hunter’s bond ability instead of an animal). An accursed companionâs unnatural condition manifests in one of the following ways, chosen at the time the companion is gained. A one-stop shop for all things video games. Size Small; Speed 30 ft., fly 40 ft. (poor); AC +1 natural armor; Attack bite (1d4); Ability Scores Str 8, Dex 15, Con 12, Int 2, Wis 13, Cha 7; Special Qualities low-light vision. Size Large; AC +3 natural armor; Attack tail (2d6); Ability Scores Str +8, Dex â2, Con +4; Special Qualities defensive spikes. This tongue attack has a reach of 15 feet. Attack bite (1d3 plus poison [frequency 1 round (6), effect 1 Str damage, cure 1 save, Con-based DC]); Ability Scores Str +2, Con +2. Mounts: Common mounts (such as horses or riding dogs bought from a merchant, rather than mounts that are class features) don’t normally advance. The GM should keep in mind several factors when it comes to companions, whether handling them as suggested above or altering the balance to give you more or less control. Poisonous creatures might become rogues, ninjas, and assassins, supplementing their own poisons with those of others. Their Strength is 17, Dexterity 13, Constitution 13, Intelligence 2, Wisdom 13, and Charisma 6. Although this creature isn’t nearly the size of a true giant squid, it remains large enough to do serious damage to foes with its many tentacles. Size Small; Speed 30 ft.; AC +2 natural armor; Attack bite (1d6 plus 1d2 acid); Ability Scores Str 14, Dex 13, Con 12, Int 1, Wis 11, Cha 4; Special Attacks spit acid (ranged touch attack, 30-foot range, 1d6 acid damage); Special Qualities darkvision 60 ft.; CMD +12 vs. trip. FAQ. This colorful aquatic vermin has powerful claws capable of striking with blinding speed. Animal companions with an Intelligence of 3 or higher can put ranks into any skill. Best yet, they can be used in difficult dungeons and battles. This is especially good for pvp as an annoyance blocking people's view and making you more difficult to target. Cursed and corrupted, these companions return to their masters broken, scarred, and distraught. Ability Scores Str +2, Dex +2; Special Qualities poison skin (poisonâcontact, frequency 1 round (4), effect 1d2 Wis damage, cure 1 save, Con-based DC]), swallow whole. 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